The weapons we've seen so far look very creative and interesting. And none of that could be possible without the team effort – we are a group of really passionate people who pour our hearts and souls into this game. We tried to think two steps ahead with every system, think about how they can be evolved. The team also wanted to reinvent as many aspects of game design as possible – the looting, enemy spawns, things like that. And when we started working on Atomic Heart, that’s the way we went – the difficult way of creating new things, listening to our guts, steadily throwing aside mechanics and ideas we didn’t like, and elevating stuff we fell in love with. And frankly speaking, no one wants a Half-Life or BioShock clone. And we think that an endeavour like that can’t be boiled down to some rules of thumb and data-driven development decisions like ‘put this, this, and this so you create a masterpiece of a game’. We wanted to create a game that will captivate and immerse you. And we always wanted to create something like that. There are not so many titles like that nowadays. The games that make you take a vacation to fully immerse yourself in their worlds. Mundfish: First and foremost, these are truly exceptional, generation-defining games. What is it about those games that has stood the test of time for you, and how does Atomic Heart build on those ideas, lessons and philosophies? RPS: You've spoken about how you want to create a game that stands alongside titles such as Bioshock, Fallout and Doom. We posted some questions to the dev team at large, digging up more info on Atomic Heart’s trailblazer aspirations, the source of all that perverted Russian science, and the challenges and importance of the game’s ambitious visual design. Here it be, and there’s also an original Russian version if you’d prefer less questionable lip syncing.ĭespite the Glove's proximity to BioShock's Plasmids, word from developers Mundfish is that this won't be a retread of immersive sims past. Not to mention some fresh looks at Atomic Heart’s combat, which blends axes and AK-47s with the the superpowers of "the Glove". And in the meantime, there’s plenty of weirdness to pick apart in the trailer: moustachioed androids, giant drill worms, a flying city, and that pyromaniac nan from the E3 2022 trailer. This does at least narrow Atomic Heart’s release date to the final four months of the year. There’s your release window, puzzle fans. As in, “#ber” literally pops up on screen. It looks like the four-year wait for answers will end this year, though: a new story trailer ends with confirmation of a 2022 launch, apparently in a month ending in “ber”. This theory would also mean September is ineligible due to the release date having to be in the "DSeptember" format.Freaky sci-fi shooter Atomic Heart has often been as mysterious as the Soviet research base-cum-house of robot horrors it takes place in. The only viable option for this month would be "D(space)November" but chances are the actual release date will have two numbers in it. In the case of November, it would have to be "DDNovember", which wouldn't make much sense due to the lack of anything to separate the numbers from letters. With just four letters before the "ber" in October, it either means the month is out of contention or the date format is "DD(space)October". The reasonable assumption here is that one or two hidden characters refer to the day of release. #ATOMIC HEART RELEASE FULL#There are seven hidden letters, meaning the full word would have a total of 10 letters, meaning none of the aforementioned months fit the bill. The last three letters narrow it down to September, October or November but the number of hidden letters narrows it down further, ever so slightly. There is no precise date and the teaser noted that the release month is "XXXXXXXber". Received a new trailer recently, revealing the release date to be in the later half of 2022.
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